| Weapon: | Cloning |
| Combat Style: | Unarmed |
| Record: | 2W / 3L |
| Status: | ● Eliminated |
Wanting to be more than just another Unarmed type ball, Gorty learned the process of cellular division and multiplication through years of dedicated research and experiments. This in effect has allowed Gorty to clone copies of himself to fight alongside him. Despite being perfect copies of the original, each clone is slightly smaller than the one that created it. Why this is, isn't super clear to him. However, any enemy in Gorty's way will soon find themselves overwhelmed by the sheer numbers He is able to put up. After so many clones created and destroyed, sometimes Gorty wonders to himself whether or not he is a clone, or truly the original. More recently, he has sensed that there have been stray clones of his left over from prior battles, somewhere out there. It concerns him greatly, as he has witness clones that exist for too long exhibiting strange behavior. If left unchecked, he has no clue what could happen...
Unarmed use their bodies primarily to do damage. Any contact with an unarmed body does damage to another ball, with unarmed collisions rewarding the faster ball with doing damage.
Each time Gorty or one of his clones takes a hit, a slightly smaller clone is spawned with 10% HP. All instances, Gorty and clones alike, deal 4 damage per hit and are capable of spawning further clones, allowing the count to compound over the course of a match.
All Unarmed have a passive speed gain, that resets upon taking or making a hit.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Kurt | 1v1 - Bo1 | LOSS | N/A |
| Season 2 | Paul | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Caesar | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Finn | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Al | 1v1 - Bo3 | LOSS | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Damage on Hit: 4. Clones spawn upon taking a hit, and clones can also spawn clones.
Season 1
No changes.
Season 2
No changes.



