| Weapon: | Expansion |
| Combat Style: | Unarmed |
| Record: | 3W / 3L |
| Status: | ● Loser's Bracket |
Before Season 0 began, Chutz knew the weakness that presented itself in his ability to grow each time he takes damage. He knew increased surface area alone was a bane more than any kind of boon, so he trained extra hard and found himself able to gain +1 damage on hit each time he grows, making him a much bigger threat than anticipated, literally. Chutz isn't actually Chutz' name, only he knows what it truly is. But he has never told anyone.
Unarmed use their bodies primarily to do damage. Any contact with an unarmed body does damage to another ball, with unarmed collisions rewarding the faster ball with doing damage.
Chutz grows slightly each time he takes damage. Each growth increases his damage output by 1, starting from a base of 4 damage per hit. The longer Chutz stays in a fight and absorbs punishment, the harder he hits back.
All Unarmed have a passive speed gain, that resets upon taking or making a hit.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Kurt | 1v1 - Bo1 | LOSS | N/A |
| Season 1 | Shaw | 1v1 - Bo1 | LOSS | N/A |
| Season 2 | Manderly | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Al | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Haliberton | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Huck | 1v1 - Bo3 | WIN | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Damage on Hit: 8 (+1 per growth). Grows on damage taken and damage dealt.
Season 1
NERF: Growth on damage dealt removed. Chutz now only grows when taking damage.
Season 2
NERF: Base damage on hit reduced. 8 → 4.


