| Weapon: | Mines |
| Combat Style: | Ranged |
| Record: | 0W / 3L |
| Status: | ● Eliminated |
Manderly puts up a good fight regardless of the odds stacked against them. Their record presently may tell a story of weakness, but that is exactly the opposite of Manderly's resolve to obtain the win. Using their mine layer, they fill the arena with mines that lay in wait for an opponent to trip them and deal damage. Despite debuting in Season 0, Manderly has yet to taste victory. But when the day comes, it will be a joyous day of celebration for the young Manderly. Following their elimination from the Season 2 Tournament, Manderly was approached by another competitor, and made an offer to join their team. After the pitch to join, Manderly felt convinced, and decided to form a team.
Manderly's mine layer allows them to place up to 7 mines in the arena at once. After a 1 second arming period, any opponent that makes contact with a mine triggers an explosion dealing 11 damage.
Like certain other ranged balls, Manderly turns their mine layer to loosely face the opponent before launching mines in their direction.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Lincoln | 1v1 - Bo1 | LOSS | N/A |
| Season 2 | Chutz | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Obee | 1v1 - Bo3 | LOSS | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Mine Damage: 11 per explosion.
Max Active Mines: 6.
Mine Lifetime: 10 seconds.
Season 1
No changes.
Season 2
BUFF: Mine laying window reduced. 1-4 seconds → 1-3 seconds.
REWORK: Unarmed mines are now slightly transparent, visually indicating they are not yet active.
BUFF: Mines are now launched with a random amount of force and only arm once they have stopped moving.
BUFF: Introduced very loose aim toward the opponent when launching mines.
BUFF: Mine lifetime increased. 10 → 12 seconds.

