| Weapon: | Charge |
| Combat Style: | Unarmed |
| Record: | 2W / 3L |
| Status: | ● Eliminated |
One of the smaller competitors on the roster, Frank makes use of his small size by generating stored damage using his Charge ability. Every second Frank isn't dealing damage or getting hit, he is building up damage that releases all at once upon contact with an enemy. Having made his debut in Season 0, he was intending on entering the fray with his partner in crime, Hubert, who did not make the cut. But as of Season 3, that's all about to change, as they enter the next tournament under the team name: The Numbers.
Unarmed use their bodies primarily to do damage. Any contact with an unarmed body does damage to another ball, with unarmed collisions rewarding the faster ball with doing damage.
Charges up damage over time. Getting hit removes some charge. Making a hit depletes all charge but deals damage equivalent to the charge amount at the time of impact.
All Unarmed have a passive speed gain, that resets upon taking or making a hit.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Kurt | 1v1 - Bo1 | LOSS | N/A |
| Season 2 | The Twins | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Flikki | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Dooey | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Pobee | 1v1 - Bo3 | LOSS | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Damage on Hit: Based on charge amount. Charge is lost on taking a hit, with a max charge of 50. Takes 10 seconds uninterrupted to reach max charge.
Season 1
No changes.
Season 2
No changes.


