| Weapon: | Teleport |
| Combat Style: | Unarmed |
| Record: | 9W / 4L |
| Status: | ● Loser's Bracket |
Another veteran from Season 0, Pobee, younger brother to Obee, returns to make his claim towards a season crown. Pobee came close to obtaining the crown in Season 1, only falling second in the Four Way Finale to Kurt. Who in their debut match, ended Pobee's multi match reign as King of the Ring. Like his brother Obee, Pobee is not from his world and uses an alien technology, allowing himself to avoid the walls of the arena entirely. Pobee intends to use this fact to his advantage, and take his revenge on Kurt for denying him the Season 1 Crown. Even though his results skew better than his counterpart, he still looks up to his older brother.
Unarmed use their bodies primarily to do damage. Any contact with an unarmed body does damage to another ball, with unarmed collisions rewarding the faster ball with doing damage.
Pobee ignores walls entirely, passing through one side of the arena and emerging from the opposite end. This makes Pobee completely uninhibited by the constraints of the arena, giving him unmatched freedom of movement that no other ball can replicate. Doing 4-14 Damage depending on how fast he is going upon impact.
All Unarmed have a passive speed gain, that resets upon taking or making a hit.
| Season | Opponent | Format | Result | Notes |
|---|---|---|---|---|
| Season 1 | Caesar | 1v1 - Bo1 | WIN | N/A |
| Season 1 | Paul | 1v1 - Bo1 | WIN | N/A |
| Season 1 | Gunther | 1v1 - Bo1 | WIN | N/A |
| Season 1 | Al | 1v1 - Bo1 | WIN | N/A |
| Season 1 | Obee | 1v1 - Bo1 | WIN | N/A |
| Season 1 | Kurt | 1v1 - Bo1 | LOSS | N/A |
| Season 1 | Lincoln | 1v1 - Bo1 | LOSS | N/A |
| Season 1 | Kurt, Lincoln, Shaw | 1v1v1v1 - Bo1 | LOSS | N/A |
| Season 2 | Caesar | 1v1 - Bo3 | LOSS | N/A |
| Season 2 | Paul | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Wanda | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Mira | 1v1 - Bo3 | WIN | N/A |
| Season 2 | Frank | 1v1 - Bo3 | WIN | N/A |
Season 0 (Debut)
Ball debuts with the following base stats:
Ignores walls.
Damage on Hit: 9
Season 1
No changes.
Season 2
REWORK: Damage is now velocity based, scaling between 4 and 14 damage depending on speed at time of impact.


